There’s more reason than ever to check out Blender, and with Danny Mac’s list of essential addons, this free software could become your go-to choice!
Danny's YoutubeThere’s more reason than ever to check out Blender, and with Danny Mac’s list of essential addons, this free software could become your go-to choice! Danny's Youtube Introduction This year I made the jump from Maya to Blender and have been completely blown away by how powerful this free software actually is. My initial impression was that. Blender for Mac OS X - Download Notice. Using Blender for Mac OS X Free Download crack, warez, password, serial numbers, torrent, keygen, registration codes, key generators is illegal and your business could subject you to lawsuits and leave your operating systems without patches. We do not host any torrent files or links of Blender for Mac OS X on rapidshare.com, depositfiles.com, megaupload.
Introduction
This year I made the jump from Maya to Blender and have been completely blown away by how powerful this free software actually is. My initial impression was that in areas where Blender falls shorts against other 3D apps, which in some cases it does, I can forgive it since it excels in others. That was before I discovered the world of Blender Addons. The abundance of addons not only fill the gaps found within vanilla Blender, they put the software above and beyond any I’ve used to date.
1. Node Wrangler (free - ships with Blender)
The second I discovered Node Wrangler I knew jumping over to Blender was a good idea… It’s incredible! Managing nodes with this addon is such a nimble experience. My favorite feature is that with a single click you can see how each node is affecting the model, which is incredibly useful for debugging the network. It would be difficult to explain all the different features here so I would encourage anybody reading this to check out the link where they are illustrated and explained. You won’t need to download it though, since it ships with Blender by default. You just need to turn it on in the user preferences.
2. TexTools (free)
One of my initial gripes about Blender was that the UV tools were lacking compared to other 3D apps. It hadn’t previously occurred to me that there’s probably an addon to improve that. TexTools is a very powerful UV solution adding over 40 functions to the existing UV toolset, some of which I’ve never seen before. On top of this it is also a powerful baking tool and Color ID generator. Oh, and it’s free! Again, I couldn’t explain all the features here so I would urge you to check out the link for more information.
3. Gaffer (free / $19.95)
Gaffer fills a hole in Blender’s default toolset in the form of a Light Manager and is a very nice compliment to the Pro Lighting Studio addon mentioned later in this article (though it’s great by itself!). Gaffer groups all your lights into one manageable UI along with all the important settings, speeding up your lighting workflow enormously. It also has a HDRI manager that allows you to quickly cycle through your HDRI’s and filter them based on tags. As with most things Blender the developer has kindly made it available for free but requests you buy it if you find it useful (which you will). Watch the demo to truly see what this addon is capable of!
4. Pie Menus (free - ships with Blender) + Pie Menu Editor ($16)
Pie menus are essentially radial menus you find in Maya, making it easier to learn Blender if you’re coming from a Maya background. The nice thing about the pie menus is that it brings menu items to your cursor as opposed to the other way around. As with Maya, once you learn where each of these items sit you can access them very quickly with a simple hand gesture. Alternatively, you might prefer to build your own custom pie menu to reach the tools you use the most.
If you wanted to create a custom pie menu it’s not too difficult to do with Python – Blender offers a template script to get you started. However, this does of course require some Python knowledge so I’ve included a link to a neat addon called Pie Menu Editor which presents a much more user-friendly way
to do it.
to do it.
![Blender For Mac Torrent Blender For Mac Torrent](/uploads/1/1/9/4/119416937/261040998.jpg)
5. Retopoflow 2.0 (free / $86)
Retopoflow is designed specifically for retopology and is such a feature rich and polished addon it feels more like a separate app altogether. Having been in development for several years it has some incredibly powerful functions, such as adjusting the topology with Bezier curves after it has been laid down, or automatically filling in big gaps with polygons. If you’ve seen my retopology tutorials you’ll know for the past 5 years I’ve favored 3D-Coat for retopology, but Retopoflow has completely blown it out of the water. Again, I don’t have enough space to do it justice here so watch the demonstration and you’ll see what I mean. It’s free, but you can also buy it here to support the creator.
The awesome thing about this auto-rigger is that it isn’t just restricted to humanoid models; you can rig all sorts of complex creatures with it
6. Auto Rig Pro ($19.50 - $40)
As someone that likes to take as many shortcuts as I can when it comes to rigging, Auto Rig Pro is a godsend. It behaves in a similar way to the Mixamo auto-rigger in that you place markers on a few regions of the body and the addon will place the skeleton inside the body automatically – and it’s usually very accurate. Of course, the benefit of using Blender over Mixamo is that it utilizes Blender’s existing toolset, giving you a lot more control over the rig. The awesome thing about this auto-rigger is that it isn’t just restricted to humanoid models; you can rig all sorts of complex creatures with it!
7. GoB (free)
If you saw my previous article 10 ZBrush plugins I love, and why you’ll know GoB is a must for anybody that uses ZBrush alongside Blender. GoB is an unofficial version of GoZ for Blender which will allow you to transfer all of your models and textures between ZBrush and Blender with just a button click. Unfortunately, it is not yet backed by Pixologic and consequently can be a little fickle. That said, it’s a major improvement over manually exporting and importing.
8. Hair Net (free)
An area I feel Blender falls short compared to other 3D apps is its hair system. A key feature of a hair system such as XGen in Maya is the ability to create guide hairs from other modes such as geometry or curves, which Blender can’t do by default. The Hair Net addon allows you to convert geometry, curves or fibers from ZBrush into guide hairs that Blender understands, making it a must for anyone that wants realistic style hair in Blender.
9. Pro Lighting Studio ($127)
Blender 2.5 Download
This one is a little expensive but well worth the price in my opinion. Setting up lighting can take time and this addon dramatically reduces that by providing over 150 preset light rigs and 49 HDRs for you to cycle through. The rigs will automatically scale and orient to suit your model but this can be adjusted to your heart’s content. Pair this up with the Gaffer addon and you have yourself an extremely powerful lighting setup. On top of all the lighting options you also get a choice of floors and backgrounds which are easily editable for presenting your models. Highly recommended.
10. Danny Mac Eye Designer ($29)
Okay, I’m clearly biased with this one but a tool I developed specifically for my needs is bound to make my top 10. The Eye Designer is a versatile add-on that allows for quick and easy creation of great looking eyes. The addon is designed to be as simple as possible, putting the modeling, iris shading and cornea shading onto an array of simple sliders. There’s also a handful of fake specular highlights for times when you just need that extra pop. Check out the demo where I go through all the different properties available.
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Blender is an open source software for 3D modeling, rendering, animation, post-production, interactive creation and playback. Available for Windows, Linux, Irix, Sun Solaris, FreeBSD or Mac OS X.
Modeling
- A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
- 'Smooth proxy' style catmull-clark subdivision surfaces
- Boolean mesh functions
- Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling
- Python scripting access for custom tools
Animation
- Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting
- Non-linear animation mixer with automated walkcycles along paths
- Constraint system
- Vertex key framing for morphing, with controlling sliders
- Character animation pose editor
- Animatable lattice deformation
- 'Ipo' system integrates both motion curve and traditional key-frame editing
- Audio playback, mixing and editing support for sound synchronisation
- Python scripting access for custom and procedural animation effects
Realtime 3D/game creation
- Graphical editor for defining interactive behavior without programming
- Collision detection and dynamics simulation
- Python scripting API for sophisticated control and AI, fully defined advanced game logic
- Supports all OpenGL™ lighting modes, including transparencies, Animated and reflection-mapped textures
- Playback of games and interactive 3D content without compiling or preprocessing
- Audio, using the fmod toolkit
- Multi-layering of Scenes for overlay interfaces
Rendering
- Very fast inbuilt raytracer
- Integral support for the famous Yafray render engine
- Oversampling, motion blur, post-production effects, fields, non-square pixels
- Environment maps, halos, lens flares, fog
- Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon
- Edge rendering for toon shading
- Procedural Textures
- Ambient Occlusion
- Radiosity solver
- Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight
- UV texture editor with various mesh unwrap modes
Interface
- Flexible user configurable window layout
- Powerful object-oriented data system
- Anti-aliased fonts with international translation support
- Windows for animation curves/keys, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
- Inbuilt text editor for annotations and editing Python scripts
- Consistent interface across multiple platforms
Files
- Save all scene data in a single .blend file
- .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
- Read / Write TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
- Native import and export for DXF, Inventor and VRML files, with python scripts available for many other 3D formats
- Create stand-alone executables containing interactive 3D content or play back with the 3d web browser plugin
Fire and Smoke
Fire simulation was added to the Smoke Simulator. The domain received major updates to improve performance and usability. Smoke can be emitted from mesh surfaces, without the need for a particle system. A smoke flow force field was added to improve interaction with other simulations. Colored smoke simulation and mixing is possible and the interaction of smoke with collision objects has been improved.
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Mesh Modeling
The bevel tool now includes rounding and was otherwise much improved, preserving the requested bevel width more evenly and generating better topology. A new symmetrize tool was added to make mesh topology and data symmetric.
More Features
New features include: a tool transfer vertex weights from one mesh to another, antialiased viewport drawing, connected proportional editing in UV editor, improved DPX file read and write, more control over curve taper, collision masks in the game engine and improved camera title safe drawing.
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Cycles Render
Support for writing custom shaders in the Open Shading Language is now available. Motion blur rendering was also added, to make moving objects and cameras appear blurry. There is also an anisotropic shading node, and BSDF nodes can now have different normals, which can be set using the new bump and normal map nodes.
Modifiers
The decimator was rewritten, and now preserves UV's and vertex colors, has an un-subdivide and a mode to dissolve vertices to create planar n-gons. A new laplacian smooth modifier can reduce noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked normal maps.
Modeling
Improved bridge tool to bridge multiple loops at once, subdivision, surface blending and bridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for dissolve, vertex connect cut across faces.
Cycles Rendering
Rendering performance has been improved on CPU and GPU and support for new GPUs was added. A new Mist render pass is available, Ray visibility is now supported for all light sources, and new Nodes have been added. Hair rendering on the GPU has been enabled as well.
Motion Tracker
Some new features and smaller improvements to existing ones were done for motion tracking. Main features are markers' position refining, which allows you to refine marker position after it was occluded by an object, and automatic keyframe selection, which tries to automatically find a best keyframe for the reconstruction.
Physics
Smoke has improved rendering quality avoid blockiness, and subframe simulation support to handle fast moving emitters. Particles can now be emitted from faces generated by modifiers that were not in the original mesh.
Usability
Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, better key shortcuts display, quick enabling and disabling of multiple layers or visibility, auto indent for multi-line Python statements, and more.
Python Security
Auto-running Python scripts can now be controlled more securely.
What's New:
Blender 2.83 is the very first long-term release. With over 1250 bugfixes, and further critical fixes due throughout the next two years as part of the Long Term Support program, Blender 2.83 LTS provides the performance and stability needed for major projects. New features include VR support, OpenVDB import, OptiX viewport denoising and a powerful new physics-enabled Cloth Brush.
- OpenVDB files can now be imported and rendered with the new Volume object. Files may be generated by Blender’s fluid simulation cache or even other software such as Houdini
- Powered by OpenXR, Blender now ships with the first milestone in VR support: scene inspection. Walk around your scenes in virtual reality directly within Blender!
- Cycles now supports denoising inside the Blender viewport with NVIDIA OptiX™ AI-Accelerated Denoiser
- as well as in final renders. Preview your rendered scene at full visual fidelity, without noise.
- Physics simulation under your brush. Sculpt realistic wrinkles with the new Cloth Brush. Its built-in physics solver automatically creates natural-looking folds.
- Mesh filters and brush improvements.
Sculpt Face Sets
Keep complex meshes organized as you work. The new Face Sets system lets you control the visibility of individual parts of a mesh, or automatically mask parts of its surface for sculpting.
Grease Pencil Reimagined
Rewritten from scratch, the Grease Pencil 2D animation toolset is now much faster – and much better integrated with the rest of Blender.
The same workflow you know for meshes is now available for Grease Pencil objects! Making stroke colors no longer limited to a single material, now each point has its own color giving you unlimited artistic freedom.
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